Senior Gameplay Engineer

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Senior Gameplay Engineer

 

Will you be part of our adventure?

 

We’re looking for world-class game makers and bright new talent -- people who want to work on beloved products and do some of the best work of their careers. Here are the kinds of people we love working with: people with new ideas; people smarter than us, who can help us learn new tricks and also grow themselves; people who love both games and the technology inside them; people who have an entrepreneurial spirit; people who enjoy tackling difficult problems and doing things that have never been done before. Does that sound like you?

 

Playful is looking for a Senior Gameplay Engineer for an unannounced title. In addition to general gameplay, we need someone with experience with in-game camera design and combat systems who is willing to get into the details and work with colleagues to build game feel and moment-to-moment experience. Any broader knowledge and familiarity with other gameplay systems, like AI, pathing, animation, and client/server replication, would also be beneficial.

 

Responsibilities: 

  • Collaborate with designers and artists to implement core gameplay mechanics
  • Work on core gameplay systems, including camera, combat abilities, attributes, and AI
  • Participate in development scheduling, working with production to estimate tasks and ensure milestones are hit

Requirements:

  • C++ and C# programming experience in a team environment
  • 3rd person 3D combat implementation
  • Strong technical background and passion for game design
  • Experience using a modern commercial game engine (Unreal, Unity, Frostbite, etc.) and proven ability to pick up a new one
  • Ability to write clean, simple, well-documented code
  • Solid 3D math skills
  • Console (PS4/XBox One) experience

Pluses:

  • Shipped at least one game
  • Demonstrated knowledge of various game systems including cameras and combat systems
  • Profiling/optimization skills
  • Networking experience