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Shane Taremi
Country where you live:
- United States
City where you live:
- CAMBRIDGE
Website:
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Statement :
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Unreal Reality - 1
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Unreal Reality 2
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Unreal Reality 3
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Unreal Reality 4
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Unreal Reality 5
In the Unreal Reality series, an original photograph, shot on location in various international cities, is digitally blended with the elements taken from the edges of the frame to create an expanded cityscape surrounding the subject. The outward growth of frame is accomplished by utilizing the Fibonacci based sequence of numbers to produce aesthetically pleasing patterns, all originating from the edges of the frame. The project is a subjective approach to photography favoring perception over seeing. It is meant to re-invent viewer’s relationship with the reality of the outside world around him/her. This deviation from the norm of realism are emphasized by these large-scale artworks, depicting urban landscapes containing spaces with vast perspectives where buildings soar above the human scale and architectural elements unique to each city produce one of a kind geometric pattern.
Bio:
Shane Taremi is a Boston-based photographer and digital artist. His scientific training, as a former Ph.D. scientist has brought him discipline to the way he approaches photography and has enabled him to develop his own technique and unique voice, as showcased in his Fibonacci-based cityscape series titled Unreal Reality.
Austria Vienna |
The United States Brooklyn NY |
Italy Milano |
United Kingdom Isle of Wight |
United Kingdom UK london |