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“Wild Life” Digital Art Contest

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Pixarra announces a call for artists for “Wild Life” Digital Art Contest. The juried competition is open for 2D and 3D artists of any level from around the world.

All submitted artworks must be digitally created illustrations. Submissions containing filtered photographies, photo manipulations, collages or animation are not accepted.

Participation is free of charge and has no limitations on the number of submissions and the software used to create them.

Entries will be accepted through a submission form on the competition’s official page: www.pixarra.com/competition from May 22 to June 21.

The winners will be determined by a jury comprised of representatives of Pixarra and will be announced on June 24. The prizes are provided by the contest official sponsors – 3DCoat, Mediachance, Escape Motions, AKVIS, TheBest3D and KeyShot, and Pixarra as follows:

First Place:

- TwistedBrush Pro Studio 24 by Pixarra

- 3DCoat Professional License by Pilgway

- Dynamic Auto Painter plus Photo Reactor bundle by MediaChance

- A license of Escape Motions software (value up to $90) of choice: Rebelle, Flame Painter, Amberlight or Inspirit

- PD Howler 2019 by TheBest3D

- A Home Deluxe license (Plugin + Standalone) for any AKVIS image editing program

- A 30-day full license of KeyShot by Luxion

Second Place:

- Pixarra Studio Bundle 2 

- 3DCoat Amateur License by Pilgway

- Dynamic Auto Painter by MediaChance

- A license of Escape Motions software (value up to $90) of choice: Rebelle, Flame Painter, Amberlight or Inspirit

- PD Artist 2019 by TheBest3D

- A Home Deluxe license (Plugin + Standalone) for any AKVIS image editing program

- A 30-day full license of KeyShot by Luxion

Third Place:

- Pixarra Studio Product  (Paint Studio, Tree Studio, Blob Studio, Liquid Studio, Luminance Studio, Pixel Studio or Selfie Studio) by choice

- 3DCoat Amateur License by Pilgway

- A license of Escape Motions software (valDue up to $90) of choice: Rebelle, Flame Painter, Amberlight or Inspirit

- PD Artist 2019 by TheBest3D

- A Home Deluxe license (Plugin + Standalone) for any AKVIS image editing program

Deadline: 
06/21/2019

Entry Fee:

Contact & Links: 

AR & VR ART WITH SUTU AND PAISLEY SMITH

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NESTLED IN THE FRENCH PYRENEES AT 750M ALTITUDE, 10KM FROM THE SPANISH BORDER AND SURROUNDED BY SNOWCAPPED PEAKS, WATERFALLS AND FORESTS, IS THE PICTURESQUE THERMAL TOWN OF AULUS-LES-BAINS. IN THE TOWN, HOUSED IN A BEAUTIFULLY RENOVATED 19TH CENTURY HOTEL, IS CAMP - THE FIRST OF A NEW BREED OF ARTS RESIDENCY.  CAMP RUNS A SHORT SERIES OF FIVE-DAY ARTS, MUSIC, WRITING AND ARTS-ACTIVIST SESSIONS. THESE ARE NO ORDINARY COURSES - THEY ARE INTENSE, ARTISTIC CATALYSTS RUN BY INTERNATIONALLY ACCLAIMED PRACTITIONERS; CREATIVE FLASHPOINTS DESIGNED TO CHANGE THE LIVES OF EVERYONE INVOLVED. THE COURSES COMBINE WORK IN OUR WELL EQUIPPED FACILITIES WITH PROJECTS CARRIED OUT IN THE MOUNTAINS

 

AR & VR ART WITH SUTU AND PAISLEY SMITH 

Course dates - 19/06/2019 - 24/06/2019

When Google's Tilt Brush launched in 2016, digital artists hurled themselves at it - with its powerful control of textures, volumes and geometry, Tilt Brush was rapidly proven as the most versatile tool around for creating immersive virtual reality artwork, environments and experiences. The same year, Bjork launched "Bjork Digital", her ground-breaking exhibition of 360-degree VR music videos accompanying tracks from her album Vulnicura. It was a pinnacle year for VR, but Google were stepping into a rich, existing scene - artists had been working towards the creation of VR works since Morton Heilig's Sensorama (1956), Myron Krueger's VIDEOPLACE (1975), the StereoGraphics company's experiments throughout the 80s, SEGA VR and Nintendo Virtual Boy in the 90s, and the arrival of sophisticated and lightweight VR tech in the early 2010's.

The current generation of hardware and software allow for the fast, fluid creation of VR worlds (and the insertion of AR elements into the real world) which can be mass-experienced, blurring the limits of gaming, reality, storytelling and art. Reality can be seamlessly augmented with digital artworks, distinct virtual realities can be networked, shared and adapted by audiences, the artist becomes world-maker, the audience is no longer passive; in this brave new world, art does not reflect life - art forms the myriad worlds in which life takes place.

Sutu (aka Stuart Campbell) uses art and technology in new ways to tell stories. He has been commissioned by the likes of Marvel, Google and Disney to create VR art for properties such as Doctor Strange and Ready Player One. He has also created three VR documentaries; Inside Manus for SBS, Mind at War for Ryot Films and The Battle of Hamel for the Australian War Memorial. He's known for his interactive comics including Nawlz, Neomad, Modern Polaxis and These Memories Won't Last. He holds a Honorary Doctorate of Digital Media from Central Queensland University, is a 2017 Sundance Fellow and is the co-founder of EyeJack, an Augmented Reality company.

Paisley Smith is a Canadian filmmaker & virtual reality creator based in Los Angeles. She created Homestay, an interactive VR documentary produced by the National Film Board of Canada Interactive, with Jam3. She received the 2018 Sundance Institute and Robert Rauschenberg Foundation Fellowship for her forthcoming VR experience "Unceded Territories", a collaboration with acclaimed artist and VR pioneer Lawrence Paul Yuxweluptun; she's a visiting artist at USC's Mobile & Environmental Media Lab, led by Scott Fisher, and is admin of the thriving Women in VR/AR Facebook group.

Over the course of the week, this workshop will follow two twin trajectories - split into small groups, participants will divide their time equally between two different but complimentary sides to the VR/AR creative process, working towards the creation of new work, formation of new collaborative relationships, and honing of VR painting and creation skills.

Sutu will lead sessions in VR painting using Tilt Brush, exploring the painting process, filming the resulting work, and outputting 2D and 360 films. He will show how 360 content can be exported to 3D formats, for further use in other programs such as Unity. Advanced techniques covered will include creation of 3D scans for import into Tilt Brush.

Paisley will lead participants through a world-building process, where details of your story-world are established. From the basic seed of a world, brought to the session by each participant, Paisley will help you to imagine what that world would look like in VR, working to create a prototype of the world using real-life model making techniques before moving into VR.

You don't need prior experience of VR to take part - by the end of the session, you will have developed the skills, tech knowledge and increased imaginative potential to create new VR worlds, artworks and narratives.

PRICE €1299 - grants, bursaries and discounts available

INCLUDED IN THE COURSE FEE: FIVE DAYS OF CLASSES AND ACTIVITIES, A COMFORTABLE PRIVATE ROOM AT CAMP, ALL MEALS - BREAKFAST AND LUNCH AT CAMP, DINNER AT AN EXCELLENT LOCAL RESTAURANT, UNLIMITED USE OF OUR RECORDING STUDIOS, EDITING SUITES, REHEARSAL STUDIOS, LIBRARY AND OTHER FACILITIES, POST-COURSE BENEFITS & SUPPORT

Deadline: 
06/12/2019
Contact & Links: 

“Spring | Rebirth” Digital Art Contest

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Pixarra and TheBest3D are inviting you to take part in their second joint digital painting competition “Spring | Rebirth” which will be held in March and April 2019. The contest is international and is open to 2D and 3D artists of any level.

Participation is free of charge and has no limitations on the software used to create the submissions.

Entries will be accepted through a submission form on the competition’s official page from March 20 to April 9 and voting will be allowed starting from April 10th.

The winners will be selected by representatives of Pixarra Inc. and TheBest3D and will receive the following prizes:

First Place – TwistedBrush Pro Studio 24 and PD Howler 12

Second Place – Pixarra Studio Bundle 2 and PD Howler 11

Popular choice - Pixarra Studio Product by choice and PD Artist 11. The winner will be determined by the total number of votes.

A special prize for one of the voters selected at random - Mezmind version 2.

Deadline: 
04/09/2019
Fee Detail: 
Free
Contact & Links: 

Call for digital motion artists. Paid opportunity! URGENT!

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Looking for good quality motion digital art for paid art streaming channels on Apple TV, Android TV and Amazon Fire. 

Channels to be sold privately to business for a commercial license. 

More details via email.

Deadline: 
03/08/2019
Contact & Links: 

Alternate Realities 20K Commission

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Sheffield Doc/Fest is delighted to announce a £20,000 opportunity for an artist to create an imaginative digital artwork. 

Supported by Arts Council England, Site Gallery, British Council & MUTEK.

With thanks to support from Arts Council England, Site Gallery and British Council, we are offering £20,000 for an artist(s) based anywhere in the world to create an imaginative digital project in documentary to be installed and exhibited in the Alternate Realities exhibition programme as part of Sheffield Doc/Fest’s 26th edition later this year: 6th – 11th June 2019. Additionally MUTEK will be inviting the successful commission winner to their 20th edition in Montreal (20-25 August, 2019) to speak about the work and then tour their project to MUTEK Montreal in 2020.

 

This is the sixth Alternate Realities Commission at Sheffield Doc/Fest. The commission is an opportunity to truly innovate in the field of documentary-based digital storytelling.

 

The closing date is 25 February 2019 (12 midnight GMT) 

Deadline: 
02/25/2019
Contact & Links: 

Animating Our Stories | Indigenous Writing and Digital Illustration

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Overview

This program will ignite Indigenous authors and artists focusing on young readers to delve into new ways of storytelling using digital illustration techniques. Through guidance from experienced faculty including recognized Indigenous authors, an illustrator, and a digital animator, participants will learn to lift a story off the page, texturize it, and animate elements of it to life.

Animating Our Stories is a space where storytellers, content producers, and digital media artists will collaborate to fuse modern presentation techniques with the art of storytelling. Participants will explore technology as they learn to illuminate the audience experience of their already vividly imagined stories.

What does the program offer?

Animating our Stories uses storytelling as a form of artistic expression through new technology. The program will develop participants’ ability to learn and expand their storytelling techniques for young audiences. Participants will focus on creating immersive and educational worlds – a key element in storytelling for youth.

The program will offer opportunities to work with editor faculty, and with an illustrator to highlight parts of participants’ stories to focus on for animation. Participants will work with digital media to determine what elements of their stories could be enhanced by animation. 

Who should apply?

Enrolment to this program is for individuals of Indigenous descent (status, non-status, Inuit, and Metis) only. This program is an ideal fit for emerging to established Indigenous writers and illustrators of narrative fiction and/or poetry for young readers. Applicants should be writers in any young reader genre with a strong interest in digital storytelling techniques, although previous experience with digital media is not necessary.

Successful applicants should plan to arrive at the program with a completed work or work in progress to be brought to life through technology.

Dates: May 21 - June 10, 2019

Deadline: 
03/20/2019
Fee Detail: 
$35
Contact & Links: 

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