Virtual Reality jobs | Art Jobs

Virtual Reality

Virtual Reality Climate Change Memorial

Share

Country:

City:

Eligibility:

The ‘Virtual Reality Climate Change Memorial’ is set in a post-2050 future where some of the worst climate predictions have come true. Species going extinct, constant “natural disasters”, extreme weather conditions, cities drowning, millions displaced or homeless, food scarcity, extreme air pollution making it hard to breathe, and more. The memorial is a virtual space to grieve all that has been lost, away from the physical world that is in turmoil. As well as this function, considering the contemporary audience, the space also hopes to inform about climate change using factual evidence and compelling stories based on truth with the intent to ‘move’ the audience emotionally and to action. At its center is a graveyard of 100 entities predicted to be lost by the year 2050, around which is a growing collection of creative responses to the idea detailed above. 

Going forward I would like to open the space up to include creative responses to this idea from artists and creatives worldwide as this is a global issue of which disastrous effects can already be seen around the world. If you are interested in submitting some work for this space please read the details in the link provided and get in touch with any questions.

Deadline: 
12/12/2021

Entry Fee:

Contact & Links: 

Call for Submissions: CURRENTS New Media 2021

Share

City:

Eligibility:

Call for Submissions: CURRENTS New Media 2021

Submission Deadline: February 1, 2021

Notified by: March 15, 2021

Festival Dates: June 18 - 27, 2021

 

CURRENTS New Media is now accepting digital media art submissions in the fields of:

  • Virtual/Augmented/Mixed Reality Environments 
  • Multimedia Performance 
  • Desktop Experiences 

 

Every summer since 2010, CURRENTS New Media has been putting on one of the leading art and technology festivals in the United States.  Located in Santa Fe, New Mexico, CURRENTS brings together the work of established and emerging new media artists from the USA and around the world. In August 2020, we presented our first entirely-online festival with great success.  

 

After a year of global change, adjustment and learning new ways to connect, we are planning an online festival with a smaller, onsite festival if COVID permits.

 

APPLY NOW!

 

Submission Fee: $25 for single submission, $20 per submission for multiple submissions

To apply, please read our submission guidelines and fill out the submission form on our website.  

 

CURRENTS New Media champions new media arts and supports artists in creating innovative work. Our annual festival, educational programs, and exhibition space give the public year-round access to immersive and expansive art experiences.

The Festival is the result of a collaboration between Parallel Studios, its partners throughout the city and the many volunteers who invest their time to support this project. 

https://currentsnewmedia.org

Prizes Details: 

Selected pieces will be shown in our 2021 CURRENTS Festival.  Depending on whether we are able to host an in-person festival, travel arrangements and shipping fees will be covered by CURRENTS.  

Deadline: 
02/01/2021

Entry Fee:

Fee Detail: 
$25 single submission, $20 for each multiple submission
Contact & Links: 

2020 NCM OPEN CALL V Reality

Share

Country:

City:

Eligibility:

01 Overview
Contest Title : 2020 NCM OPEN CALL V Reality
Organizer : Nexon Computer Museum

02 Applicant Qualifications
Any person or group that creates XR contents, such as VR, AR or MR

03 Field and theme
No limitation on platform, genre or theme
(Every field such as game, video, media art which contain VR, AR, MR contents)

04 Submission Requirements
E-mail application 
① Application form including applicant(individual/group) introduction, project proposal, development period and future plan
② Demo video file
③ Playable build file (Not necessary for video contents without interaction)
* Entry is limited to the work published during 2019-2020 year
* URL for application form and submission email will be announced

05 Judging Standard
Quality of work and level of completion will be evaluated by overall planning, design and technical development.
* Detailed standard of judge will be announced when application period begins

07 Period of Application
1st July (Wed), 2020 - 31st August (Mon), 2020

08 Winner Announcement
30th October (Fri), 2020
* Award ceremony schedule would be further noticed via website

09 Terms and Conditions
- All Documents or items will not be returned when once submitted.
- The copyright of the entry and all rights and responsibilities thereof shall be borne by the applicant (creator).
- In such case of:
1) Infringement of intellectual property rights of others by plagiarism or duplication
2) False information written in documents such as an application form
3) Submitted work concerned as defaming others
4) Possibility of breaching the law, the work can be excluded from the screening or the winner and the prize can be revoked even after winning the award.
- Awarded projects can be used as promotional materials and posted on the organizer's website without additional consent procedures.
- The organizer has the obligation to observe the confidentiality and security measures of the entry, and it is possible to disclose and share the entry only with the consent of the applicant.
-The music used in video production must be a sound source that is not in violation of copyright, and may be excluded from the awards when copyright infringement is concerned.
- The prize money will be paid to the representative applicant in a lump sum, and the recipients of prizes are solely responsible for paying any and all applicable taxes related to the prizes.
- Above terms and conditions can be adjusted depending on the circumstances.

Prize summary: 
Total 17 million KRW
Prizes Details: 

-Grand Award (1) : 10 million KRW

-Best Award (1) : 5 million KRW

-Excellence Award (2) : 1 million KRW

Deadline: 
08/31/2020

Entry Fee:

Contact & Links: 

Open Call: VR Residency in Zeitz, Germany in September 2020

Share

Category:

Country:

City:

Eligibility:

Open Call: VR Residency in Zeitz, Germany in September 2020

THIS IS FAKE is now accepting applications for a one month artist residency in Zeitz, Germany in September 2020.

Focussing on fundamental questions regarding the use of virtual reality in the arts, THIS IS FAKE is organising an artist residency and exhibition programme in the city of Zeitz in 2020. During two separate residencies (March and September), two artists and two members of THIS IS FAKE can use the space in a former pasta factory, known as »Nudel«, to work together. During the four-week-stay, the participating artists are provided with accommodation, material budget, a travel allowance of 150 euros, a shared studio / workspace and the necessary equipment during the four-week stay in Zeitz.

Deadline for applications is 1 April 2020.

 

In the run-up to the residency, the artists will work on various approaches for the collaboration in Zeitz in regular online sessions and — by means of a digital archive and sketchboards — exchange materials, texts and inspiration which will flow into the production phase in September.

Possible keywords are: the impact of image-based media, digital environments and social platforms, the understanding of the human body and human gesture, presence and their relationship to artificial entities, the dualism between physical and virtual worlds, questioning decision making, automation and algorithmic tools, qualities and nature of digital materials, the update-behaviour of virtual systems or generally image-induced visual culture. The participants' different points of view and locations (including Leipzig, London and Amsterdam) is a determining factor for the cyclical approach of research and conception in digital space, the experimentation and physical nature of the residency period in Zeitz, and ultimately the implementation in a touring exhibition format. Reflecting both the preceding digital working process and the results of the collaborative work in Zeitz, the exhibition is intended to be shown at further locations in Germany as well as the UK and the Neterlands.

The residency is aimed at artists who wish to work on a joint exploration of various aspects of virtual reality to investigate how a collaborative work in a digital environment manifests itself. The call is open to artists of any self-definition, institution and origin. In particular, the collective would like to motivate students and people from underrepresented groups in VR art to apply.

 

About THIS IS FAKE

THIS IS FAKE is a media art collective from Leipzig, founded in 2017, whose members focus on new media, with a particular interest in virtual reality.

The contextual framework that unifies the work and artistic research of the collective is a critical examination of contemporary digital technologies and their content, as well as their effects on the present and future of social contexts in which they are used. They understand artistic practice as mediation and research that brings together various practioners from art, science and beyond in order to develop perspectives and questions concerning contemporary discourses of digitisation.

The collective has realised several exhibition projects nationwide (e.g: "Schönheitsuniversum", Galerie Off Galaxy, Nuremberg, 2018, "The Transcendence Is Deceitful In All Dreams", Museum der Bildenden Künste, Leipzig, 2018 and "digital overload", Weltkunstzimmer, Düsseldorf, 2018). As a recent example, during the "Open VR Lab" as part of the exhibition "Good Friends", c/o Galerie Kunstpunkt (Berlin, 2017) and the autumn academy "Are Other Worlds Possible", Academy of Visual Arts (Leipzig, 2018), topics related to the keyword "immersion" and the associated techniques were examined theoretically and worked on practically in an experimental environment.

 

Location

The programme takes place in Zeitz, an industrial city in the south of Saxony-Anhalt with good connections to Leipzig, takes place in the studio spaces of an old pasta factory (Nudel), which is being converted into a 11,000 m2 creative center since 2016.

Nudel is a place for artists and professionals. In the lower part of the building there is a coworking space and several studios of freelance artists, as well as accommodations for residents and visitors. That makes the location an exciting field for creative exchange and artistic research.

Shared working space ~220m²
VR-Equipment 4 PCs + 4 VR systems (3 HTC Vive, 1 HTC Vive Pro)

Deadline: 
04/01/2020
Contact & Links: 

AR & VR ART WITH SUTU AND PAISLEY SMITH

Share

Category:

Country:

NESTLED IN THE FRENCH PYRENEES AT 750M ALTITUDE, 10KM FROM THE SPANISH BORDER AND SURROUNDED BY SNOWCAPPED PEAKS, WATERFALLS AND FORESTS, IS THE PICTURESQUE THERMAL TOWN OF AULUS-LES-BAINS. IN THE TOWN, HOUSED IN A BEAUTIFULLY RENOVATED 19TH CENTURY HOTEL, IS CAMP - THE FIRST OF A NEW BREED OF ARTS RESIDENCY.  CAMP RUNS A SHORT SERIES OF FIVE-DAY ARTS, MUSIC, WRITING AND ARTS-ACTIVIST SESSIONS. THESE ARE NO ORDINARY COURSES - THEY ARE INTENSE, ARTISTIC CATALYSTS RUN BY INTERNATIONALLY ACCLAIMED PRACTITIONERS; CREATIVE FLASHPOINTS DESIGNED TO CHANGE THE LIVES OF EVERYONE INVOLVED. THE COURSES COMBINE WORK IN OUR WELL EQUIPPED FACILITIES WITH PROJECTS CARRIED OUT IN THE MOUNTAINS

 

AR & VR ART WITH SUTU AND PAISLEY SMITH 

Course dates - 19/06/2019 - 24/06/2019

When Google's Tilt Brush launched in 2016, digital artists hurled themselves at it - with its powerful control of textures, volumes and geometry, Tilt Brush was rapidly proven as the most versatile tool around for creating immersive virtual reality artwork, environments and experiences. The same year, Bjork launched "Bjork Digital", her ground-breaking exhibition of 360-degree VR music videos accompanying tracks from her album Vulnicura. It was a pinnacle year for VR, but Google were stepping into a rich, existing scene - artists had been working towards the creation of VR works since Morton Heilig's Sensorama (1956), Myron Krueger's VIDEOPLACE (1975), the StereoGraphics company's experiments throughout the 80s, SEGA VR and Nintendo Virtual Boy in the 90s, and the arrival of sophisticated and lightweight VR tech in the early 2010's.

The current generation of hardware and software allow for the fast, fluid creation of VR worlds (and the insertion of AR elements into the real world) which can be mass-experienced, blurring the limits of gaming, reality, storytelling and art. Reality can be seamlessly augmented with digital artworks, distinct virtual realities can be networked, shared and adapted by audiences, the artist becomes world-maker, the audience is no longer passive; in this brave new world, art does not reflect life - art forms the myriad worlds in which life takes place.

Sutu (aka Stuart Campbell) uses art and technology in new ways to tell stories. He has been commissioned by the likes of Marvel, Google and Disney to create VR art for properties such as Doctor Strange and Ready Player One. He has also created three VR documentaries; Inside Manus for SBS, Mind at War for Ryot Films and The Battle of Hamel for the Australian War Memorial. He's known for his interactive comics including Nawlz, Neomad, Modern Polaxis and These Memories Won't Last. He holds a Honorary Doctorate of Digital Media from Central Queensland University, is a 2017 Sundance Fellow and is the co-founder of EyeJack, an Augmented Reality company.

Paisley Smith is a Canadian filmmaker & virtual reality creator based in Los Angeles. She created Homestay, an interactive VR documentary produced by the National Film Board of Canada Interactive, with Jam3. She received the 2018 Sundance Institute and Robert Rauschenberg Foundation Fellowship for her forthcoming VR experience "Unceded Territories", a collaboration with acclaimed artist and VR pioneer Lawrence Paul Yuxweluptun; she's a visiting artist at USC's Mobile & Environmental Media Lab, led by Scott Fisher, and is admin of the thriving Women in VR/AR Facebook group.

Over the course of the week, this workshop will follow two twin trajectories - split into small groups, participants will divide their time equally between two different but complimentary sides to the VR/AR creative process, working towards the creation of new work, formation of new collaborative relationships, and honing of VR painting and creation skills.

Sutu will lead sessions in VR painting using Tilt Brush, exploring the painting process, filming the resulting work, and outputting 2D and 360 films. He will show how 360 content can be exported to 3D formats, for further use in other programs such as Unity. Advanced techniques covered will include creation of 3D scans for import into Tilt Brush.

Paisley will lead participants through a world-building process, where details of your story-world are established. From the basic seed of a world, brought to the session by each participant, Paisley will help you to imagine what that world would look like in VR, working to create a prototype of the world using real-life model making techniques before moving into VR.

You don't need prior experience of VR to take part - by the end of the session, you will have developed the skills, tech knowledge and increased imaginative potential to create new VR worlds, artworks and narratives.

PRICE €1299 - grants, bursaries and discounts available

INCLUDED IN THE COURSE FEE: FIVE DAYS OF CLASSES AND ACTIVITIES, A COMFORTABLE PRIVATE ROOM AT CAMP, ALL MEALS - BREAKFAST AND LUNCH AT CAMP, DINNER AT AN EXCELLENT LOCAL RESTAURANT, UNLIMITED USE OF OUR RECORDING STUDIOS, EDITING SUITES, REHEARSAL STUDIOS, LIBRARY AND OTHER FACILITIES, POST-COURSE BENEFITS & SUPPORT

Deadline: 
06/12/2019
Contact & Links: 
Subscribe to Virtual Reality